PASSION IN GAME DESIGN

Polygon Art is an independent game developer founded in 2013 and situated near Koblenz, Germany.

As a one-man team, Polygon Art's dedication is to recreate lost treasures of gaming history and revive them with modern technology and a state of the art feature set. The first title was called Revenge: Rhobar's myth, an open world adventure based on Unreal Engine 3, and was released in September 2015. With the transistion to Unreal Engine 4, development starteted on Beyond Enemy Lines, a hardcore tactical FPS and a spiritual successor to Project IGI. After the release of Beyond Enemy Lines in early 2017 and 1 year of live service with over 8 new missions, several graphic overhauls and a Mission Editor released - it's time to look forward to Beyond Enemy Lines 2 ...